We render standard audio (2.0, 5.1, 7.1) and spatial / object-based audio on all device types, including headphones, speakers, and linear speaker arrays.
As pioneers in HRTF measurement and analysis, we have developed an efficient and accurate structural HRTF model that can be personalized to the individual.
Our advanced acoustic modeling software can render any type of sound in any type of environment. We focus on physically accurate sound propagation and reception
Our advanced DSP algorithms for speech processing and acoustic rendering run on a variety of general purpose and embedded processors. We are building smart algorithms that adapt to changes in real-time.
We work with microphones and microphone arrays for scene analysis, object extraction, and speech processing.
Integrating haptics for low-frequency effects provides a tactile feel to sound, which can often be missing in headphone-only environments.
We incorporate a variety of sensors to detect objects (listeners) in a room and their movement. This enables us to personalize the experience to the listener. One such sensor is RondoMotion, our BLE 3DOF motion sensor.
Our 3D capture and rendering tools are used for content production, room analysis, environment tuning and more. SDKs are available for all DAWs, Unity, Unreal, and more.
We are applying our core technologies to a wide array of audio products across many markets. We are working with OEMs to license our algorithms, conceptualize next-generation products, build & manage product, and integrate and tune solutions to specific environments / use cases. Our key product categories are:
Gaming and Home Entertainment
We are working with OEMs to make entertainment devices smarter and more immersive by using our advanced rendering algorithms and optional sensor technology. We create more personal and immersive sound experiences for headphone and speaker products.
Professional Audio / Video
Our professional audio devices provide some of the most advanced speech and rendering solutions that can be adapted to any environment or application. We work with OEMs of high-fidelity audio products, audio / video conferencing, and digital signage applications.
Advanced Automotive Audio
We are working with automotive OEMs and Tier 1 suppliers / systems integrators to conceptualize and build the next generation audio systems for automobiles. With our core technology we create personal sound zones for automotive passengers and Advanced Driver Assistance Systems (ADAS).
For questions about product offerings / partnerships:
Formerly the Center for Image Processing and Integrated Computing (CIPIC) Laboratory, Dysonics is a product-driven company with a strong R&D team and legacy. Founded by Ralph Algazi, Richard Duda, and Robert Dalton, Dysonics has over 30 years of experience in advanced R&D and is now commercializing those efforts" and is now commercializing those efforts. Headquartered in San Francisco, California, Dysonics works with OEMs to create advanced audio solutions and products that solve fundamental issues with sound.